Role-playing game “Kindergarten” in the middle group of kindergarten


Card index of modern role-playing games

"Bank".

Goals: choose a role and act in accordance with it, develop cooperation skills. Reflect the phenomena of social reality in the game, reinforce the rules of behavior in public places, and develop speech etiquette skills.

Example game actions: visiting a bank, selecting the necessary services; operation of a cash desk, currency exchange office; registration of documents, acceptance of utility payments; work with plastic cards; consultations with the bank director.

Subject-game environment. Equipment: forms; cash register; savings books; computer.

"Design Studio".

Goals: to learn to independently assign roles and act according to the role, to develop the skill of speech etiquette, to learn to evaluate the quality of a task (one’s own work and play partners), to learn to express one’s opinion publicly; to consolidate children’s knowledge about the life around them, to continue introducing them to the employees of the design studio.

Approximate game actions: choosing an object, accepting an order; layout competition; selection of materials, measurement of work area; agreement with the customer; interior design, order delivery; additions with decorative details; resolution in the event of conflict or controversial situations; payment for the order.

Subject-game environment. Equipment: albums for interior decoration; samples of fabrics, wallpaper, paint, etc. layout of various rooms; decorative ornaments; flannelgraph with a set of pictures of furniture and decorative ornaments; centimeter; roulette.

"Ambulance"

Objectives: to arouse children’s interest in the professions of a doctor and nurse; cultivate a sensitive, attentive attitude towards the patient, kindness, responsiveness, and a culture of communication.

Roles: doctor, nurse, ambulance driver, patient.

Game actions: The patient calls 03 and calls an ambulance: gives his full name, tells his age, address, complaints. The ambulance arrives. A doctor and a nurse go to a patient. The doctor examines the patient, listens carefully to his complaints, asks questions, listens with a phonendoscope, measures blood pressure, and looks at his throat. The nurse measures the temperature, follows the doctor’s instructions: gives medicine, gives injections, treats and bandages the wound, etc. If the patient feels very unwell, he is taken away and taken to the hospital.

Preliminary work: Excursion to the medical office. Observation of the doctor’s work (listens with a phonendoscope, looks at the throat, asks questions). Listening to K. Chukovsky’s fairy tale “Doctor Aibolit” in a recording. Excursion to the children's hospital. Surveillance of an ambulance. Reading lit. works: Y. Zabila “Yasochka caught a cold”, E. Uspensky “Playing in the hospital”, V. Mayakovsky “Who should I be?” Examination of medical instruments (phonendoscope, spatula, thermometer, tonometer, tweezers, etc.). Didactic game “Yasochka caught a cold.” Conversation with children about the work of a doctor or nurse. Looking at illustrations about a doctor, honey. sister. Modeling “Gift for sick Yasochka.” Making game attributes with children with the involvement of parents (robes, hats, recipes, medical cards, etc.)

Methodological - cheat sheet manual “Filling the center of the game” methodological development

• Thematic toys depicting animals and their young.

• Transport toys of various types and purposes (cars, trucks, vans, fire department, ambulance, etc.).

• Toys depicting objects of work and everyday life (telephone, handbags, baskets, etc.).

• Cartoon and cartoon toys.

Substitute items (counting sticks instead of spoons, plastic circles instead of plates, etc.).

• Role-playing attributes for games – simulations and plot-based role-playing games, displaying simple life situations and actions (for example, “Chauffeur”).

• Toys specifically designed to develop a variety of object-based activities.

• Toys – animals.

Roles: animals - mothers, fathers, children; artist, trainer, assistant trainer.

Basic game actions. Show animals jumping over objects (running in circles, jumping) - bow to the audience; feed animals - wash them; show a concert; act as animals, engage in dialogue.

• Didactic doll (40–50 cm). A doll equipped with all items of lower and outer clothing for a child, used in different seasons, as well as accessories (handkerchiefs, beads, ribbons, brooches, etc.).

• Dolls representing various professions (clown, doctor, soldier, sailor, cook, etc.).

• Dolls depicting representatives of different nations (having characteristic facial features, skin color, clothing).

• Dolls of different sexes with bendable arms and legs, fingers.

• Dolls of different ages (child, grandfather, etc.).

• A set of dishes corresponding to the size of the doll. • Boxes – rooms for Barbie dolls.

• Russian folk educational toys and toys made in folk style (large rings, nesting dolls, wooden balls, eggs, etc.).

• Toys - motors (rollers of various shapes, wheelchairs - rattles, strollers and carts, etc.).

• Multifunctional screens.

• Modules – layouts of the playing space.

• Large and small boxes with slots in the form of windows, from which you can make trains, tunnels, houses, etc.).

• Demarcated areas for a variety of story-based games: cooking, bathing toys, playing hospital, etc.

Doll corner:

– living room (for play activities, games with dolls): table, chairs, sideboard, upholstered furniture, medium-sized modules for children.

Attributes for creating an interior: a full set of tableware and teaware, commensurate with the size of the dolls; plastic vases, telephone, watch, paintings with characters from fairy tales (1–2) at the height of children, floor lamp, photo albums, etc. Dolls: soft stuffed, plastic; imitating a child 2–3 years old (40–50 cm), with movable body parts – boy, girl; imitating a baby (baby); dolls made of fabric with any detail characteristic of human clothing (bow, cap, apron). Animals made from fluffy fabrics. Carriages for dolls;

Roles: mother (father), child (daughter, son), grandmother, grandfather, aunt, uncle, brothers, sisters, friends, neighbors.

Basic game actions. Coming from a business trip, coming from work; meet and see off guests; prepare for the holiday; clean the apartment (wash the floor and windows, wipe the furniture, hang curtains, wash things, vacuum, clean and beat carpets); renovate the apartment (plaster the walls, paint the floor, walls and ceiling, glue wallpaper, glass windows); prepare food, call a doctor for family members; collect a package for the holiday.

– bedroom (for play activities, games with dolls): cribs of different sizes (3–4), with bedding according to the size of the bed (mattress, sheet, blanket, duvet cover, pillow, pillowcase, bedspread – 3–4 sets), cradle- rocking chair with bedding for her; baby dolls in envelopes;

a wardrobe with bedding sets, diapers for baby dolls, clothes for dolls for boys and girls, sets of winter and summer clothes.

– kitchen (for play activities, games with dolls): kitchen table, chairs, faucet, stove, shelf or cupboard, refrigerator, set of kitchen and tableware, set of vegetables and fruits (papier-mâché).

– bathroom (for play activities, playing with dolls): bath with shower or bath for bathing dolls, basin, bucket, ladle, towel, soap substitute (wooden cube, brick), changing table, diapers, rope (not fishing line) for linen, clothespins, broom, brush, dustpan for cleaning the room, toy vacuum cleaner, etc.

Laundry: ironing board, irons.

Hairdressing salon, beauty salon (for play activities, games with dolls): dressing table with a mirror, combs, brushes (made of cardboard, plywood, linoleum), toy sets for hairdressing salons (mirror, scissors, hair clipper, hair dryer, curlers , capes, perfume sets), a robe for a hairdresser, an album with hairstyle samples, towels, money, checks, a cash register, a mop, buckets, dust cloths, for the floor, game modules.

Roles: hairdressers - ladies' master, men's master, manicurist, massage therapist, cosmetologist, cashier, clients, cleaning lady.

Basic game actions. Wash your hair with shampoo - dry; comb your hair - look in the mirror; cut, paint nails, massage, dye hair; make an order; choose a new hair product, make herbal cocktails.

Shop: scales; jars, small bottles made of plastic, cardboard; signs with sets of products, vegetables, fruits for dishes (soup, borscht, porridge, compote); sets of vegetables and fruits made of plastic, cardboard, plywood, bulk sets made of oilcloth stuffed inside with foam rubber; dummies - products (buns, pies); handbags, baskets made of different materials (plastic, wicker, fabric, flat cardboard, oilcloth, etc.); showcases, toy cash register, paper “checks”, “money”, “price tags”, wallets,

Roles: buyer, seller, auxiliary worker, driver, storekeeper, administrator, director, controller, security guard.

Basic game actions. Guard, load, deliver, unload, check, lay out, count out, package, weigh goods, write a check, set up a display window, buy goods, find out the price, hang a label, count out money, offer, advertise, show goods, enter into dialogue with the seller.

Hospital: doll - doctor in professional clothes with a symbol (medicine - red cross), cardboard model of a person, phonendoscope, thermometer, microscope, gowns, caps; play furniture: tables, chairs, couch, telephones, cards for patients, prescription forms, tables for vision testing, you can have a themed set.

Roles: doctor, patient, nurse, pharmacist, veterinarian, receptionist.

Basic game actions. Examine the patient (listen, set a thermometer), treat (give medicine, give injections); treat ears, teeth.

Workshop: set of tools (hammer, scissors, screwdrivers, etc.).

Roles: master, client, joiner, carpenter, receptionist, seamstress, engineer, fashion designer.

Basic game actions. Bring to the repair service, repair (knock, sew, turn on, cut, sweep, try on, remove a wheel); issue a warranty card, check, receipt; take photographs of the client; demonstrate clothes and shoes, present a finished item.

Garage: various cars, a set of tools (wrench, hammer, screwdrivers, pump, hose).

Roles: driver, passenger; petrol station worker; pilot, driver, captain, tractor driver, conductor, loader, combine operator, excavator operator, mechanic, technician, train chief, fuel attendant, ticket cashier, passenger, cook, captain, navigator, boatswain, sailor, mechanic, ship's doctor, crew chief, stewardess, conductor, station manager, controller.

Basic game actions. Load and unload cargo; prepare equipment for work, for travel (repair, wash, refuel); sowing and harvesting crops (harvester); mix the solution (concrete mixer); clean the streets (sweeping machine); deliver passengers; get on and off at stops; check and issue travel documents (tickets); inform about travel rules; find out the schedule; give and carry out orders and instructions; take care of passengers.

Sailors (helm and sailor's caps).

Astronauts (helmets, control panels).

TV studio, TV show (microphones, screens). Newspaper/magazine editorial office (stationery, books, magazines, etc.). School (school supplies, backpack). Cafe (dishes, tables, chairs, menu, cash register, money). Hypermarket: models of products, boxes, cash register, money, display cases; product sets; overalls for sellers, cashiers, managers; souvenirs; checks, bags, wallets, money; sets of small toys; magazines, newspapers; clothing, shoes, hats, etc.; account books, price tags, indexes, names of departments; telephones, walkie-talkies, microphones; packaging, grocery carts, substitute items.

Roles: buyer, seller - cashier, loader, administrator, packer, cleaner.

Basic game actions. Purchasing necessary goods; management consultations; sales announcements; payment for purchases; product packaging; resolving conflict situations with the director or administrator of the hypermarket.

Tour desk (excursion booklets, slides, cash desk, receipts).

Roles: director, manager, cashier, driver, tour guide, tourists.

Mail (parcels, stamps, seals, letters, postcards, mailboxes, postman's bag, receipts, forms).

Roles: postman, cashier, telegraph operator, loader, driver, worker.

Basic game actions. Write, deliver to the post office and receive letters and telegrams; prepare and send parcels and parcels; buy or subscribe to newspapers and magazines; load, unload, bring, transport, sort, lay out mail; punch, write and pay checks and receipts; fill out forms at the savings bank and at the post office; telegraph, call and report urgent delivery.

• A large number of real objects.

• Clothes for dressing up (for dressing yourself): patterned colored collars, skirts, dresses, aprons, blouses, ribbons, scarves, etc.

• A stand, hangers for clothes, maybe a chest painted in folk style.

• Mirror (full or half the height of the child).

• Jewelry made from various (but not dangerous to the life and health of the child) materials.

• Toys – fun with the effect depending on the action (fighting sheep; a bear playing a balalaika; a dancing dog; a penguin flapping its wings; a galloping horse, etc.). Russian folk toys are fun.

• Soft-filled toys made of different fabrics, filled with various materials (cereals, paper, shreds, etc.).

• Play mats.

• A set of attributes for a variety of games: cell phones, headphones, discs, binoculars, remote control, etc. • Complete plot-forming sets - layouts. • Toys – homemade.

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