Card index of sports exercises and outdoor games for children of senior preschool age


Card index of sports outdoor games and relay races for children 6-7 years old.

Card index of sports outdoor games and relay races for children 6-7 years old.

Prepared by a teacher, physical education instructor

Frenkel Irina Vasilievna

"MBDOU combined type kindergarten No. 8 "Aistenok"

Michurinsk

1. Relay race “Go through the hoops”.

Target:

development of speed and agility.

Equipment:

stand, 3-4 hoops.

Progress:

Two teams stand behind each other in a column. 3-4 hoops are laid out on the site. The participants’ task is to run to the turntable (it could be a chair, a bush, a stone, a pillar, or some object) and return back to the starting line. On the way forward, you need to overcome obstacles: pick up each hoop, thread it through yourself and put it in place.

"Move the watermelons" . For this relay you will need six balls of different sizes (three for each team). Each participant is given a task: to carry three “watermelons” to the turntable and return back. The one who dropped the “watermelons” collects them and continues moving towards the starting line. Holding three balls in your hands and running at the same time is a difficult task. Therefore, players move slowly and carefully.

2. Relay race “Ball competition”.

Target:

development of speed and agility.

Attributes:

balls according to the number of teams.

Progress:

Children stand in a column one after another (at a distance of one step) and pass the ball over their heads to a neighbor behind their back. When the ball falls into the hands of the player completing the column, he runs forward and becomes the head of the group, the rest take a step back. The game continues until all participants try themselves as the leader of the column. There is another variation of this game: pass the ball not over the head, but between the players’ legs.

3. Game “King of Beasts”.

Purpose of the game:

development of motor, communication and creative abilities, development of good memory.

Attributes:

medium sized ball.

Progress of the game:

all players are “animals”. One of them is the “king of beasts.” Each player tells the “king” his name so that other animals do not hear (hare, bear, wolf, fox, tiger, etc.). The “animals” line up in one row opposite the “king”, a few steps away from him. There is a ball at the feet of the “king of beasts”, and a line is drawn nearby. The “king” loudly calls some “beast”, and it must run, and the “king” tries to hit it with the ball.

If the ball hits the runner, he goes to the “king” and helps him (brings the ball).

After the “king” catches 3 animals, he says: “Run, everyone!” - and tries to hit someone with the ball.

Special notes: the “king of beasts” throws the ball without going beyond the line. A new "king" is chosen after 4 or 5 "beasts" are captured.

4. Game “Hamsters and cats”.

Purpose of the game:

development of motor and communication abilities, reaction speed.

Progress of the game:

2 drivers are selected from the players - “cats”. The rest of the players are “hamsters”. They become pairs in a circle and turn to face the center of the circle, forming, as it were, a double circle. There should be a distance of 1 m between pairs. The “cats” stand behind the circle.

One of the “cats” runs away, and the other catches up with her, trying to make her look bad. The running “cat” stands in front of one of the pairs of “hamsters”. Then the player standing behind must run away from the “cat”. If the one catching up insults the one running away, then the caught one catches up, and the “cat” escapes from him, trying to stand in front of the pair of “hamsters”.

Special notes: the runner cannot run through the circle. You can only kill the one who runs away or stands third behind the pair.

5. Game "Cat and mouse".

Purpose of the game:

development of motor abilities, communication skills.

Progress of the game.

1st option. Players choose “cat” and “mouse”, then stand in a circle. The “cat” is behind the circle, and the “mouse” is inside the circle. The "cat" must enter the circle and catch the "mouse", but the players close the entrances in front of it. The “cat” tries to get through, but the children crouch down and don’t let her catch the “mouse”. When the “cat” nevertheless makes its way into the circle, the children quickly release the “mouse”, but try not to let the “cat” out. When the “cat” catches the “mouse”, new players are selected.

2nd option. The game is played in the same way, but the “mouse” is hunted not by one, but by two “cats”. “Cats” can enter the circle only through an open gate - the raised hands of children standing in a circle. If one of the “cats” catches the “mouse,” they stand in a circle, and the second “cat” chooses other partners to play with.

Special notes: if the “cat” cannot catch the “mouse” for a long time, you should choose another pair.

6. Game-relay race “Baba Yaga”.

Target:

development of motor and creative abilities of children.

Attributes:

bucket and mop or stick according to the number of teams.

Progress:

A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. He holds the bucket by the handle with one hand, and a mop in the other hand. In this position, you need to walk the entire distance and pass the mortar and broom to the next one.

2nd option:

Attributes: 2 brooms or mops, several colorful skittles.

Progress of the game:

players are divided into 2 teams. Start and finish lines are drawn. Pins are placed throughout the playing area at a distance of 0.3 m from each other. Players must ride the entire distance from the starting line on a broom without touching the pins.

The team that completes the task faster and better than the other wins.

7. Game "Princely shooting".

Purpose of the game:

development of motor abilities and accuracy.

Attributes:

10 pins or clubs, medium-sized rubber balls (according to the number of participants).

Progress of the game:

There are 2 throwing lines on the playing court. A middle line is drawn in the center, on which 10 pins are placed. All players are “princes” who decided to practice target shooting. The players, each of whom has a ball in their hands, are divided into 2 teams and each line up behind their own throwing line. The host of the game, Ivan Tsarevich, gives the command: “Shoot!”, and all the players on one of the teams throw the ball, trying to knock down the pins. Knocked down pins are placed again, but 1 m closer to the other team. Then the other team throws the balls. The pins knocked down by this team of “princes” also move 1 m in the direction of the other team. The players collect their balls and the game continues. The team that scores the most points after 5 volleys is the winner.

For each pin standing 1 m from the center line towards the other team, the “princes” receive 1 point, 2 m - 2 points, etc.

Special notes: when throwing, players do not have the right to step over the line. All “princes” of one team must throw the balls at the same time.

8. Relay game “Turnip”.

Target:

development of motor and creative abilities of children.

Attributes:

caps of fairy tale characters for the team.

Progress:

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

9. Game "Quick Threes".

Target:

development of children’s motor and communication abilities, reaction and attention.

Progress:

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

10. Relay game “Harvest the harvest.”

Target:

development of children's motor and creative abilities, dexterity and speed.

Attributes:

machine with 4-5 vegetables per team, 4-5 circle-holes.

Progress:

Children are encouraged to “plant and harvest.” The cars are placed at the start line, and “holes” are laid out in a straight line opposite them at a distance of 50 cm from each other. The first of the team drives the car, going around the “hole” in a “snake”, putting one vegetable in it, returning back in a straight line and handing the car to the second. Then other participants “harvest” and pass the loaded car to the next one.

11. Relay game “Passing the swamp.”

Target:

development of motor and communication abilities of children.

Attributes:

hoops by number of teams.

Progress:

Children are divided into “triples” in teams. Each team is given 2 hoops. With their help, a group of 3 people must overcome the “swamp”. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can return to the starting line via a “bridge”, i.e. just roll the hoops on the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”.

12.
Relay game “Carry it - don’t drop it.”
Target:

development of children's motor abilities, speed, dexterity and attentiveness.

Attributes:

spoon and round object according to the number of commands.

Progress:

To play you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). A flag is placed at a distance of 7 - 8 m. Players are given a spoon with an egg (or ball) on it. Following the leader’s signal, players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on his way. The ball cannot be held with the other hand. The one who reaches the finish line faster is considered the winner.

13. Relay game “Drag”.

Target:

development of children's motor abilities, strength and endurance.

Progress:

2 teams line up one opposite the other, with a line drawn between them. The players standing opposite offer each other their right hand and place their right foot on the line. At the leader's signal, each player tries to drag the other over the boundary line. Once a player has his left foot behind the boundary line, he loses and his opponent scores a point. The team with the most points wins.

14. Relay race “Running in sacks”.

Target:

development of children’s motor abilities, speed of movement and jumping ability.

Attributes:

bags according to the number of teams.

Progress:

Children are lined up in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near their belts, the guys take turns jumping to the designated place (flag, stick, or other object). Having run around him, the children return to their columns, climb out of the bags, and pass them on to the next ones. This continues until all the children have run through the bags. The team whose players complete the task faster wins.

15. Relay game “Firemen in training.”

Target:

development of children’s motor abilities, the ability to climb a vertical ladder.

Attributes:

there is one more wall bars than there are teams.

Progress:

Children must, following one of the commands, climb up the wall, ring the bell, move sideways to the next span of the wall and go down. Pass the baton to the next person by touching his shoulder with your hand.

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